WHAT YOU FIND
In this site you will find books and research papers, links to the leading research centers and free development and clinical tools to experience the power of ambient intelligence
, mixed reality and virtual reality
An important focus is given to cybertherapy and e-health. In particular, you can freely download different telemedicine and virtual reality tools.
Also, you have free access to Journals and Book Series:
- Emerging Communication Book Series
- PsychNology Journal
- Journal of Cybertherapy and Rehabilitation



  LEARN WHAT IS AMBIENT INTELLIGENCE
In this area you will find papers and projects about ambient intelligence, its applications, the technology behind it, books and research papers, links to the leading research centers.

Search Ambient Intelligence in Google Scholar
 

 
  1. FREE BOOK Ambient Intelligence: The evolution of technology, communication and cognition towards the future of human-computer interaction
  2. Ambient Intelligence: Changing Forms of Human-Computer Interaction and their Social Implications
  3. Ambient Intelligence in everyday live (1.2 Mb - PDF)
  4. Ambient Intelligence: Visions and Achievements - DATE 2003 proceedings (840 Kb - PDF)
  5. Ambient Intelligence in Health Care (4.5 Mb -PDF)
  6. Scenarios for Ambient Intelligence in 2010 - ISTAG report (1MB - PDF)
  7. Ambient Intelligence: The vision of Information Society (PDF)
  8. Ambient Intelligence - Philips Home Lab View (PDF)
  9. Enabling Ambient Intelligence via the Web (PDF)
  10. Graspable Objects in Ambient Intelligence (PDF)
  11. Scaling into Ambient Intelligence (PDF)
  12. Presence 2010 - The Emergence of Ambient Intelligence (PDF)
  13. Ambient Intelligence within an Home Environment (PDF)
  14. Ambient Intelligence and the IS in 2010 (PDF)
  15. IC Design challenges for Ambient Intelligence (PDF)
  16. Ambient Intelligence: Vision and Achievments (PDF)
  17. Real time coordination for Ambient Intelligence (PDF)
  18. Smart Artefacts and the Disappearing Computer (PDF)
  19. Eusai 2004 Ambient Intelligence: a report
  20. SoC 2003 - Smart Objects Conference Proceedings
  21. HUMANTEC Project - Design for Humanization of Technology
  22. Ambient Intelligence - The Philips Web Site
  23. Philips Pictures on Ambient Intelligence
  24. The Ambience EU Project
  25. The OXYGEN MIT Project
  26. The Aware Home GeorgiaTech project  
  27. The Disappearing Computer Initiative
  28. The Disappearing Computer
    by Bill Gates
  29. The AMI GO - Ambient Intelligence to go - research project
  30. Resonantware: Near-Future Ubiquitous Networking Devices Visualized by Designers
  31. Accenture Technology Labs.
  32. IBM Pervasive computing Lab.


THE USE OF SECOND LIFE FOR HEALTH CARE
Discover the potential of Second Life for Health Care and how we are using it to redefine e-therapy (see movie below).

 

-  Letter: Virtual Worlds, Real Healing: Science. December 2007.
-  Paper: Second Life: an overview of the potential of 3-D virtual worlds in medical and health education: Health Information and Library Journal, December 2007.
-  Paper: Web GIS in practice V: 3-D interactive and real-time mapping in
Second Life
: International Journal of Health Geographics, December 2007.
-  Web Site: What is Second Life: Linden Research Presentation, April 2008
-  Web Site: The CDC on Second Life: Presentation from the Centers for Disease Control and Prevention, April 2007
 


Journal of CyberTherapy and Rehabilitation
OPEN CALL FOR PAPERS



FREE: Download the First Issue Here


  LEARN WHAT IS MIXED REALITY
In this area you will find papers and projects about mixed reality, its applications, the technology behind it, books and research papers, links to the leading research centers.

Search Mixed Reality in Google Scholar

 
  1. Mixed Reality Papers
    1. Mixed Reality Architecture: Concept, Construction, Use (PDF file)
    2. Augmented Reality (on Scientific American)
    3. A Conceptual Framework for Mixed Reality Environments (PDF File)
    4. Authoring Mixed Reality. A Component and Framework-Based Approach (PDF File)
    5. A Framework for Relating Head-Mounted Displays to Mixed Reality (PDF File)
    6. Augmenting Reality Through Coordinated Use of Diverse Interfaces (PDF File)
    7. The Use of Spatial Models in Mixed-Reality Systems (PDF File)
    8. An Authoring Toolkit for Mixed Reality Experiences (PDF File)
    9. Collaborative Mixed Reality (PDF File)
    10. Tangible Mixed Reality for Architectural Design (PDF File)
    11. Staging the space of mixed reality (PDF File)
    12. Mixed Reality or One Reality
    13. Perceptual Issues in Augmented Reality
    14. Multi-player Entertainment in Mixed Reality Space
    15. Social Networking in Massively Multiplayer Online Games (PDF file)
  2. Mixed Reality Research Projects
  3. AMIRE - Mixed Reality EU funded project
  4. Mixed Reality at the Fraunhofer Institute
  5. Mixed Reality at Canon
  6. Mixed Reality Lab. at Singapore
  7. Mixed Reality at the ATR Lab., Kyoto, Japan
  8. Mixed Reality Lab. at University of Nottingham
  9. Mixed Reality at the University of Art & Design, Helsinki
  10. The MATISSE Project (ART performance)
  11. IMMOBOTS - The new robots

 
 
OUR PROJECTS
Discover the different European and Italian projects that are defining and developing the new technology tools

Find the goals, the partners, the developed tools and the feedbacks we received.


  1. Info about the NeuroTIV Italian funded project (FIRB)
    1. The emergence of p-health: the vision of the project (web based PowerPoint presentation)
    2. The NeuroVR web site
    3. Aims
    4. Partners
    5. The RESEAU network (Italian version)
  2. Info about the VEPSY UPDATED EU funded project (5Th FP)
    1. Aims
    2. Partners
    3. Summary and linked summary
    4. The ATN-P Lab.
    5. VEPSY Updated controlled trial registration
    6. VEPSY Updated results
    7. The final evaluation by the European Union (.tif file)
    8. Why we won the Honourable Mention Award at the Europan e-Health Award 2004
    9. The other high level e-health applications in Europe (2004 - PDF File)
  3. Info about the VREPAR EU funded project (4th FP)
    1. Aims
    2. Partners
    3. The Danish Health Minister tries our VR system
 
  DISCOVER VIRTUAL REALITY AND CYBERSPACE
In this area you will find the key info (papers, chapters and web site) that will allow you to understand what is virtual reality, what is cyberspace, their applications, the technology used and the leading scientific journals.

Search Virtual Reality or Cyberspace in Google Scholar
 

 
  1. Introduction to Virtual Reality
    1. What is VR?
    2. The Enciclopedia of VEs
    3. Handbook of Virtual Environments
    4. VR Links
    5. VR Search engine
  2. Being There: Presence in Virtual Reality
  3. From Cyborgs to Cyberbodies:The Evolution of the Concept of Techno-Body in Modern Medicine
  4. PC based VR
  5. VR applications (1)
  6. VR applications (2)
  7. The disappearing computer
  8. The Psychology of Cyberspace
  9. Computer Mediated Communication (PDF file)
  10. Towards CyberPsychology
  11. Electronic journals and news-groups (general)
  12. Technology review   
    1. General review of technology
    2. Head Mounted displays
    3. 3d glasses
    4. 3d projection screens
    5. VE Interface Technology
    6. 3D engines list
    7. 3D Software
    8. 3D Audio
    9. The best HW/SW solutions
  13. Haptics  
    1. Haptics Library 
    2. Haptics links
    3. Haptics-e: The Electronic Journal of Haptics Research
    4. Haptics references (listed for areas)
  14. Where to buy VR Stuff
    1. Virtual Realities (all the stuff)
    2. I-o Display Systems (3D glasses)
    3. Elumens (Display solutions)
    4. Cyviz (3d systems)
  15. FREE Cybertherapy and Cyberpsychology journals
    1. Emerging Communication
    2. Journal of Computer Mediated Communication
    3. Journal of Information Technology in Healthcare
    4. Psychnology
    5. Virtual Medical Worlds Journal
  16. Professional virtual environments for mental health therapy
    1. Virtually Better Virtual airplane, Virtual audiences, Virtual heights and Virtual Thunderstorm ($ 10000 each software or $5000 + $4000 for 24 mths including hardware)

    2. Previ Virtual & Body, Virtual Openout 2000 and Psychoflight ($2500 each software)

    3. VirtualHealing Real stories of virtual reality as healing art

    4. Integrated Media System Center The use of Panoramic Video Environments for the treatment of phobias


 
  DEEPEN YOUR KNOWLEDGE ABOUT VIRTUAL REALITY
In this area you will approach advanced VR topics like sensing and perception, haptics, human factors, on-line VR, market and future

  1. Sensing in VR
    1. Vision in VR
    2. Vision and virtual environments
    3. Hearing in VR
    4. Virtual auditory displays
    5. Virtual acceleration:  The role of the vestibular modality
  2. Eye tracking in virtual environments
  3. Locomotion interfaces (PDF file)
  4. Gesture recognition (PDF file)
  5. Human factors
    1. Human factors: a review (PDF file)
    2. Motion sickness: Neurophysiology, Physiological Correlates, and Treatment
    3. Human syndromes associated with synthetic experiences such as virtual environments
    4. VR vestibular adaptation and aftereffects measurement
  6. Direct effects of virtual environments on users
  7. VR as advanced communication tool (PDF file)
  8. VR market and future
  9. Info about VR Online
    1. VR Worlds on the Internet: Software and tutorial
    2. An Advanced Course on Avatars: Building and Exploring VR worlds on the Internet  
    3. The VRML Repository
    4. A Taxonomy for networked VEs (PDF file)
    5. Internet-based virtual environments
  10. Info about Mobile VR
    1. Mobile 3D World
    2. 3D displays for mobile devices
    3. 3D graphics on mobile devices
    4. 3D graphics for mobile platforms
    5. 3D graphics on mobile phones (by Nokia)
    6. Develop state-of-the art 3D mobile games
    7. Mobile 3D Computing
    8. Mobile gaming goes 3D
    9. Mobile gaming prepares for takeoff
    10. Mobile Roundtable: The Future of 3D Mobile Gaming
    11. Trends in Mobile 3D (PDF)
    12. The future in Games Development: 3D mobile
    13. Adding games, graphics on handsets (PDF)
    14. Advanced Game Development with the Mobile 3D Graphics API
    15. Free engines
    16. Ege3D - 3D engine for Symbian 60
    17. Epoc 3D engine for Symbian 60
    18. JAVA 3D API
    19. M3G Export for 3D Studio Max
    20. Magic 101 SDK for Symbian 80
    21. MEAT 3D engine for Symbian 60
    22. Mobile 3D Graphics API for J2ME
    23. Nokia 3D engine sample
    24. Open GL ES 3d engine
    25. X3D 3d language ISO standard
    26. Xith 3D for Java
    27. Professional engines
    28. Flash Lite SDK (2D engine)
    29. Intergrafx 3D Studio SDK
    30. Mophun 3D engine for Symbian
    31. M3G Export for Maya to Mobile 3D Graphics (M3G)
    32. NF3d game engine for Mobile phones
    33. Swerve Studio 3D engine
    34. Xforge 3D engine for Symbian, Palm, Pocket PC
 

 
 

UNDERSTAND THE CONCEPT OF PRESENCE
At the hearth of virtual reality and ambient intelligence you will find the concept of presence.
Discover what are presence and telepresence, how to measure them, the added value offered to real world applications, and the projects that are trying to understand their soul.

Search Presence in Google Scholar
 

 
  1. Being There: Presence in Virtual Reality (Free on-line book)
  2. A New Theory: The Layers of Presence: A Biocultural approach to understanding Presence
  3. Presence in VEs
    1. Presence and the Self: a cognitive neuroscience approach
    2. Reflections on Real Presence by a Virtual Person
    3. Being There: The Subjective Experience of Presence
    4. Designing Presence
    5. At the Heart of It All: The Concept of Presence
    6. How different ontologies generates different criteria for presence (PDF file)
    7. Dimensions determining Telepresence (PDF file)
    8. The psycho- physiology of Presence
    9. Designing Personal Tele-embodiment (PDF file)
    10. Presence as an Emotional Experience
    11. Cyberpsychology:
      Principles of Creating Virtual Presence
    12. A Virtual Presence Counter (PDF file)
  4. Presence Measurement
    1. Presence: Concept, determinants and measurement (PDF file)
    2. Measuring Presence (PDF file) 
    3. IPO Social Presence Questionnaire (IPO-SPQ)
    4. ITC Sense of Presence Inventory (SOPI)
    5. Igroup Presence Questionnaire (IPQ)
    6. Towards a Robust, Quantitative Measure for Presence
    7. Questionnaires in Usability Engineering
    8. Using Presence questionnaires in reality (PDF file)
    9. Behavioural Realism as a metric of Presence (PDF file)
  5. Presence and Embodiment  
    1. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments
    2. Virtual Eyes Can Rearrange Your Body
    3. Virtual reality and the human body
    4. User embodiment in collaborative virtual reality
    5. Talk and embodiment in collaborative virtual reality
    6. Living digitally: embodiment in virtual world (PDF file)
    7. A classification for user embodiment in collaborative virtual environments (PDF file)
    8. Embodiment without a physical body (PDF file)
    9. Nonverbal communication interface for collaborative VEs (PDF file)
  6. Presence Bibliography  
  7. Presence-connect (on-line journal)
  8. Presence-research (web site)
  9. Sites that represent and/or describe presence-related experiences and news
  10. The EMMA Project: Emotions as a Determinant of Presence

  LEARN HOW TO USE VR IN HEALTH CARE
In this area you will find surveys and papers about how to use virtual environments in clinical protocols, books and research papers, links to the leading research centers working in health care applications of VR.
 

 
  1. A survey of actual research
  2. Another survey with links to web sites
  3. Medical applications of VR (PDF file)
  4. An introduction to Virtual Reality in Psychiatry
  5. Mind Embodied! Computer-Generated Virtual Reality as a Model for Transpersonal Psychology
  6. VR assisted teleoperation
  7. Real stories of virtual reality as healing art
  8. The design of a clinical oriented VE (PDF file)
  9. VR in clinical Psychology (PDF file)  
  10. Design issues for VR with haptic displays (PDF file)
  11. The leading sites, journals and research groups in the field  
  12. VR in Eating Disorders
    1. Anorexia (PDF file)
    2. Obesity and Binge Eating (PDF file)
    3. Body Image treatment in Obesity and related pathologies (PDF file)
    4. Assessment (PDF File)
    5. Body Image Treatment (PDF file)
    6. Virtual Body Project
  13. VR in Panic Disorders: a clinical protocol (PDF file)
    1. Using Virtual Reality Psychotherapy in Panic Disorder With Agoraphobia
    2. FREE Software for VR Therapy of Panic Disorders
  14. VR in Social Phobia: a research project 
  15. VR as a new form of art-therapy
  16. VR in Movement Disorders
  17. VR in Stroke Disorders
  18. VR in Parkinson's Disease
  19. VR in Spinal Cord Injuries (PDF file)
    1. Images and  videos
  20. VR in Impotence and Premature Ejaculation
  21. VR in surgical education
  22. Virtual Surgeon
  23. VR in pain control
  24. The Visible Human Project
  25. VR for post stroke rehabilitation

  DISCOVER INTERNET THERAPY
In this area you will find the key info (papers, chapters and web site) that will allow you to understand what is Internet therapy, its applications, the technology used and the ethical guidelines

Search Internet Therapy in Google Scholar
 

 
  1. Internet therapy and self-help groups: pros and cons
  2. Ethical guidelines for on-line therapy
  3. The impersonal nature of interpersonal cyberspace relationship
  4. Electronic support groups for recovering addicts  
  5. A Behavioral E-Health Model
  6. Credibility Assessments of Online Health Information
  7. Telehospice: Using Telecommunication Technology for Terminally Ill Patients
  8. Telepsychiatry as a Case Study of Presence
  9. Internet Addiction Guide
  10. How to start an Internet Support group
  11. Telehealth and the Evolving Health Care System: Strategic Opportunities for Professional Psychology
 
  READ FREE ELECTRONIC BOOKS
In this area you will find free electronic books (pdf, html or open book format) about virtual reality - both technology and applications - telemedicine and e-health - both technology and applications - and advanced technologies.
 
 

 

 
  1. FREE VR Books
    1. VR in Neuro-Psycho Physiology
    2. VR in Clinical Psychology and Neuroscience  
    3. VR: Scientific and technological challenges
    4. Communications through virtual technologies  
    5. Towards Cyberpsychology: Mind, cognition and society in the Internet age
    6. Avatars!: Exploring and building Virtual World on the Internet
    7. Handbook of Virtual Environments
      1. Virtual environments in manufacturing
      2. VR systems design
      3. Cognitive aspects of virtual environments design
      4. Influence of individual differences on VR application 
      5. Assessment of virtual ergonomics
      6. Usability engineering of virtual environments (PDF file)
      7. Measuring and managing presence in virtual environments
      8. The social impact of virtual environments technology
      9. Adapting to virtual environments (PDF file)
      10. Multimodal interaction modeling (Word file)
      11. Virtual Environments and products liability
      12. Spatial orientation, wayfinding and representation
      13. VR as a tool for academic learning
      14. Team training in VR
      15. Entertainment application of virtual environments
      16. VR engineering applications (PDF File)
  2. FREE E-health Books
    1. A Brief History of the Mind
    2. Telemedicine: a guide to assessing telecommunications for health care
    3. Networking health: prescriptions for the Internet
    4. Health Performance Measurement in the Public Sector: Principles and Policies for Implementing an Information Network  
    5. The Computer-Based Patient Record: An Essential Technology for Health Care, Revised Edition
    6. Improving the Quality of Long-Term Care
    7. Envisioning the National Health Care Quality Report
    8. Innovation and Invention in Medical Devices
    9. Networked systems and embedded computers 
    10. Making IT Better: Expanding Information Technology Research to Meet Society's Needs  
    11. Bioinformatics: Converting Data to Knowledge
    12. Beyond Productivity: Information, Technology, Innovation, and Creativity
  3. FREE E-Health reports
    1. eHealth: Mapping the Potential of eHealth: Empowering the Citizen through eHealth Tools and Services
    2. HIWW.ORG: The First and Most Comprehensive Health Informatics Index Site
    3. Informing the Future: Critical Issues in Health (PDF file)
    4. Mental Health; A report of the Surgeon General  
    5. Myths and Realities of Online Clinical Work  
    6. ABC's of Internet Therapy Guide
    7. Clinical Applications of Telehealth in Mental Health Care
    8. A Guide to E-Health for the Healthcare Professional: An Introduction
    9. A Guide to E-Health for the Healthcare Professional: What Your Patients Should Know
    10. Telemedicine for the  MEDICARE population
    11. Telemedicine report to congress
    12. Ehealth: Market Potential and Business Strategies  
    13. Ethical Considerations in the Business Aspects of Health Care
    14. The Emerging European Health Telematics Industry
      1. Final report
      2. Annexes
      3. Executive Summary
    15. Through the Kaleidoscope: Viewing the Contributions of the Behavioral and Social Sciences to Health
    16. Medical Innovation in the Changing Healthcare Marketplace
  4. FREE Technology/Internet Books
    1. The Future of the Internet: technology experts and scholars evaluate where the network is headed in the next ten years
    2. The Internet's coming of age
    3. Embedded, Everywhere: A Research Agenda for Networked Systems of Embedded Computers
    4. Broadband: Bringing Home the Bits
    5. Trust in Cyberspace
    6. Information Systems and the Environment
    7. Cybersecurity Today and Tomorrow
    8. Making IT Better: Expanding Information Technolog Research to Meet Society's Needs
    9. The art of electronic publishing: Internet and beyond
   

 
  The tools for VR development
In this area you will find the free tools and the professional ones to develop your own virtual reality environment.
If you want to use already tested clinical environments or modify existing ones without an advanced technical knowledge try here.
 

 
  1. Free Tools for VR Development
    1. Maya 5 Personal Learning Edition (Platform for creating 3D graphics)
    2. GMax 3D Game Editor (Editor for commercial 3D games)
    3. Eon Personal Edition (Web based 3d environment)
    4. New-Generation Open Web3D Standard (Free SDK)
    5. Alice2.0b(VR development Kit)
    6. VNet (Multi-user VRML-Java based VR toolkit)
    7. Blender (3D game/world creator)
    8. 3D Rad Free (3D game toolkit)
    9. VRUT  (3D graphics environment  for building and rendering VEs)
    10. Wild Tangent Personal Web Driver (Web based 3D environment)
    11. Traveler Communities (3D Web based chat)
    12. VR Pharus 3D Builder - Free VRML Development toolkit
  2. Professional tools for VR development

    1. 3D Rad  3D Rad Network
    2. Activeworlds  World Server
    3. Adobe Atmosphere
    4. Anark Anark Studio
    5. Apple  QuickTime VR

    6. Conitec  3D Game Studio

    7. Cycore CULT 3D Designer

    8. Eon  Eon Studio, Eon Server and Eon Immersive

    9. iPix  360 Suite

    10. Macromedia  Director MX

    11. Sense 8  WorldToolkit, World Up and World2World

    12. Virtools  Virtools Dev

    13. Viewpoint  Developer zone

    14. WildTangent  Web Driver SDK

  DISCOVER THE FUTURE
To understand the future of communication and technologies read the white papers from the leading telecommunication companies worldwide, the essays from the visionary labs and the work done by the "future" project.

 
  1. White papers from:

    1. The future of telecommunications:
      Is there a revenue for Quality?
      (Pdf, 1405 Kb)

    2. Is there a future
      for Telecommunications?
      (Pdf, 1225 Kb)

    3. A wireless word (Pdf, 2310 Kb)

    4. The Future of Communications.
      Managing What, Managing How?
      (Pdf, 2685 Kb)

  2. Other "future"essays

    1. Converging Technologies
      for Improving Human Performance:
      Nanotechnology, Biotechnology, Information

       Technology and Cognitive Science (Pdf, 5580 Kb

    2. The future of everything from BT

    3. Future technologies white papers from BT

    4. The future of communication from Vodafone

    5. "Future" projects at MIT Media Lab.

    6. The future from the IST Advisory Group - ISTAG

  3. IPTS "future" projects

    1. Fistera - Foresight on Information Society
       Technologies
       in the European Research Area

    2. Futures - Emerging cross-impacts between
       technological, social, political and economic/
       industrial trajectories

    3. Euforia - Knowledge society foresights                 

  4. Sites where you can track
     the technologies of the future

  1. Extremetech

  2. Gizmodo

  3. I4U

  4. MobileMag

  5. MobileTracker

  6. Slashdot

  7. Wired


FUNDING OPPORTUNITIES

European Union Open Calls

Future EU funded research (2004/07)

  1. Step by step info
  2. Expressions of interest to help prepare the first call of 6FP
  3. The instruments available for implementing the FP6 (general intro)
    1. Integrated Projects
    2. Networks of Excellence
    3. Specific Targeted Research Projects
  4. Find a partner
  5. Find a call
  6. Prepare and submit a proposal
  7. Already funded projects
  8. Results and exploitation
  9. FET 2002 Presence Research Activities
  10. FET The disappearing computer
  11. IST eHealth: The Healthy Approach to Technology

COS Funding Opportunities
the largest and most comprehensive research funding database on the Web (subscription required)

All the open Telemedicine call


TELEMEDICINE BIBLIOGRAPHIC DATABASE

Over 9000 papers included

The main telemedicine journals

Telemedicine Glossary 

 


WHAT IS REAL ABOUT VIRTUAL REALITY

A detailed report
(IEEE CG&A, 19 (6), 1999)